Introduction
License
Prepackaged Scenes
1.
Building and Running
2.
Hardware
3.
Firmware
3.1.
Architecture
3.2.
Audio Engine
3.3.
Render Engine
3.4.
User IO
3.5.
Clocking
3.6.
Power Management
3.7.
Real-time Clock
3.8.
Interrupts
3.9.
Debugging
3.10.
Controllers
4.
Making Your Own Scenes
4.1.
Basic Code Structure
4.2.
Importing Graphical Assets
4.3.
Initializing the Scene
4.4.
Drawing Sprites
4.5.
Handling User IO
4.6.
Updating the Scene
4.7.
Applying the Filter to the Audio
4.8.
Implementing Reset
4.9.
Registering the Scene
Contributors
Light (default)
Rust
Coal
Navy
Ayu
BitMasher Documentation
Contributors
Engineering
@superkittens
Art
Jenna L